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Unity Engine


Lighting in URP

Resources and approaches for lighting in the Universal Render Pipeline (URP).
Read time 1 minuteLast updated 13 days ago

Using the Universal Render Pipeline (URP), you can achieve realistic lighting that is suitable for a range of art styles.

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Description

Lighting in URPUnderstand the lighting settings and properties that are specific to URP.
Light limits in URPUnderstand the number of lights URP can render per-object and per-camera, and how to render more lights.
View and control a light from its perspectiveUse the Light Placement Tool to view a scene from a light source's perspective.
Improve the visual fidelity of lightmapsUse bicubic sampling to improve the visual fidelity of lightmaps.
ShadowsResources for configuring and troubleshooting shadows in URP.
ReflectionsConfigure the URP-specific behavior of Reflection Probes.
Adaptive Probe Volumes (APV)Approaches and resources for using Adaptive Probe Volumes to provide higher quality, more accurate lighting.
Rendering LayersResources for configuring certain Lights or Decals to affect only specific GameObjects.
Universal Additional Light Data component in URPUnderstand how the Universal Additional Light Data component allows URP to extend and override the functionality of Light components.
Troubleshooting lights flickering or disappearingTroubleshoot issues causing lights to flicker or disappear in the scene when using the forward rendering path.
Custom lighting in URPImplement custom lighting models to have more control over the visual style and achieve better performance.
Light component Inspector window referenceExplore the properties and settings in the Light component Inspector window to customize settings specific to URP.

Additional resources