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Unity Engine


Audio Flange Effect

Reference for the Audio Flange Effect, which mixes a signal with a delayed version of itself.
Read time 1 minuteLast updated 14 days ago

The Audio Flange Effect is used to create the audio effect produced by mixing two identical signals together, one signal delayed by a small and gradually changing period, usually smaller than 20 milliseconds.

Properties

The AudioGroup Inspector displays the configurable properties of an Audio Flange Effect.

Property:

Function:

DrymixPercentage of original signal to pass to output from 0.0 to 100.0%. Default = 45%.
WetmixPercentage of flange signal to pass to output from 0.0 to 100.0%. Default = 55%.
DepthIntensity of the flange effect from 0.01 to 1.0. Default = 1.0.
RateSpeed of the flange effect from 0.1 to 20 Hz. Default = 10 Hz.