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Unity Engine


Audio Echo Effect

Reference for the Audio Echo Effect, which repeats a sound after a given delay.
Read time 1 minuteLast updated 13 days ago

The Audio Echo Effect repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio.

Properties

The AudioGroup Inspector displays the configurable properties of an Audio Echo Effect.

Property:

Function:

DelayEcho delay in ms. 10 to 5000. Default = 500.
DecayEcho decay per delay. 0 to 100%. 100% = No decay, 0% = total decay (ie simple 1 line delay). Default = 50%.
Max channelsMaximum number of supported channels from 0 to 16 (default = 0).
DrymixVolume of original signal to pass to output. 0 to 100%. Default = 100%.
WetmixVolume of echo signal to pass to output. 0 to 100%. Default = 100%.

Details

The Wetmix value determines the amplitude of the filtered signal, where the Drymix determines the amplitude of the unfiltered sound output.
Hard surfaces reflects the propagation of sound. For example a large canyon can be made more convincing with the Audio Echo Filter.