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Unity Engine


XRNodeState

Describes the state of a node tracked by an XR system.
Read time 2 minutesLast updated 10 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public struct XRNodeState

Remarks

To track available XR nodes and acquire state data, handle the InputTracking.nodeAdded and InputTracking.nodeRemoved events or call InputTracking.GetNodeStates.
Not all XR platforms provide complete tracking data. Use the methods XRNodeState.TryGetPosition, XRNodeState.TryGetRotation, etc. to read the data if it's available.
XR devices can be accessed in different ways, with the XR Node representing a physical input source such as a head position, hand, or camera.
See XR Input for an overview of accessing XR devices.

Properties

Property

Description

accelerationSets the vector representing the current acceleration of the tracked node.
angularAccelerationSets the vector representing the current angular acceleration of the tracked node.
angularVelocitySets the vector representing the current angular velocity of the tracked node.
nodeTypeThe type of the tracked node as specified in XRNode.
positionSets the vector representing the current position of the tracked node.
rotationSets the quaternion representing the current rotation of the tracked node.
trackedSet to true if the node is presently being tracked by the underlying XR system, and false if the node is not presently being tracked by the underlying XR system.
uniqueIDThe unique identifier of the tracked node.
velocitySets the vector representing the current velocity of the tracked node.

Methods

Method

Description

TryGetAccelerationAttempt to retrieve a vector representing the current acceleration of the tracked node.
TryGetAngularAccelerationAttempt to retrieve a Vector3 representing the current angular acceleration of the tracked node.
TryGetAngularVelocityAttempt to retrieve a Vector3 representing the current angular velocity of the tracked node.
TryGetPositionAttempt to retrieve a vector representing the current position of the tracked node.
TryGetRotationAttempt to retrieve a quaternion representing the current rotation of the tracked node.
TryGetVelocityAttempt to retrieve a vector representing the current velocity of the tracked node.