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Unity Engine


singlePassRenderingDisabled

Returns true when single pass stereo rendering is disabled and returns false if otherwise.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
Warning
Deprecated. singlePassRenderingDisabled{get;set;} is deprecated. Use textureLayout and supportedTextureLayouts instead.
public bool singlePassRenderingDisabled { get; set; }

Remarks

Set this property to true when your Project doesn't support single pass stereo rendering. Unity will render your Scene with multiple passes. Unity also disables single pass stereo rendering when it cannot detect supported hardware or locate the required drivers. Additional Resources: Single Pass Stereo Rendering