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Unity Engine


Unbounded

XRInputSubsystem tracks all InputDevice s in relation to a world anchor. This world anchor can change at any time, and is chosen by the runtime.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
Unbounded = 8

Remarks

Use XRInputSubsystem.trackingOriginUpdated to be notified when the anchor has been updated.