Unbounded
XRInputSubsystem tracks all InputDevice s in relation to a world anchor. This world anchor can change at any time, and is chosen by the runtime.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Field
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
Unbounded = 8
Remarks
Use XRInputSubsystem.trackingOriginUpdated to be notified when the anchor has been updated.