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Unity Engine


GameViewRenderMode

Enumeration of available modes for XR rendering in the Game view or in the main window on a host PC. XR rendering only occurs when the Unity Editor is in Play Mode.
Read time 1 minuteLast updated 5 days ago

Definition

public enum GameViewRenderMode

Fields

Value

Description

BothEyesRenders both eyes of the XR device side-by-side in the Game view or in the main window on a host PC.
LeftEyeRenders the left eye of the XR device in the Game View window or in main window on a host PC.
MotionVectorsRenders both eyes (motion vectors) of the XR device side-by-side in the Game view or in the main window on a host PC. Only works if the motion vector texture is in-use.
NoneDisables rendering of any new frames from the eyes in the Game view or in the main window on a host PC.
OcclusionMeshRenders both eyes of the XR device, and the occlusion mesh, side-by-side in the Game view or in the main window on a host PC.
RightEyeRenders the right eye of the XR device in the Game View window or in main window on a host PC.