ChangeState
The change state (e.g., Added, Removed) of the tracked mesh.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public MeshChangeState ChangeState { readonly get; set; }
Remarks
The is relative to the last call to XRMeshSubsystem.TryGetMeshInfos. For example, a value of MeshChangeState.Added indicates the mesh has been added since the last call to .
ChangeStateTryGetMeshInfos