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Unity Engine


ChangeState

The change state (e.g., Added, Removed) of the tracked mesh.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public MeshChangeState ChangeState { readonly get; set; }

Remarks

The
ChangeState
is relative to the last call to XRMeshSubsystem.TryGetMeshInfos. For example, a value of MeshChangeState.Added indicates the mesh has been added since the last call to
TryGetMeshInfos
.