None
No options are specified.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
None = 0
Remarks
Used by XRMeshSubsystem.GenerateMeshAsync. If the mesh provider supplies a transform and has this value, Unity applies the supplied transform to the vertices of the mesh, and rebakes the physics mesh. If you do not need to perform these operations, you should set MeshGenerationOptions.ConsumeTransform.
MeshGenerationOptionsAdditional Resources: XRMeshSubsystem.GenerateMeshAsync, MeshGenerationResult