TryGetFixationPoint(out Vector3)
Gets the point represents the convergence of the line of sight for both eyes.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
TryGetFixationPoint(Vector3)
public bool TryGetFixationPoint(out Vector3 fixationPoint)
Parameters
A Vector3 struct that is filled in with the fixation position.
Returns
Type | Description |
|---|---|
| bool | true if eyes can be queried for the fixation point; otherwise false. |