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Unity Engine


TryGetFixationPoint(out Vector3)

Gets the point represents the convergence of the line of sight for both eyes.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule

TryGetFixationPoint(Vector3)

public bool TryGetFixationPoint(out Vector3 fixationPoint)

Parameters

fixationPoint

A Vector3 struct that is filled in with the fixation position.

Returns

Type

Description

booltrue if eyes can be queried for the fixation point; otherwise false.