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Unity Engine


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Unity Engine


GetExposedSpace

Provides the configured space of an exposed property in VisualEffectAsset.
Read time 2 minutesLast updated 11 days ago

Definition

GetExposedSpace(int)

Provides the configured space of an exposed property in VisualEffectAsset.
public VFXSpace GetExposedSpace(int nameID)

Parameters

nameID

The ID of the property. This is the same ID that Shader.PropertyToID returns.

Returns

Type

Description

VFXSpaceThe expected space of the property.

Remarks

VFXSpace.None will be returned if the property doesn't exist or isn't spaceable.
The VisualEffect.SetVector3 won't apply any automatic transform, because
VisualEffect
expects raw values.
using System.Collections.Generic;using UnityEngine;using UnityEngine.Rendering;using UnityEngine.VFX;[ExecuteInEditMode]class LogExposedProperties : MonoBehaviour{ // Called when the script or GameObject is enabled void OnEnable() { VisualEffect vfx = GetComponent<VisualEffect>(); if (vfx != null && vfx.visualEffectAsset != null) { VisualEffectAsset vfxAsset = vfx.visualEffectAsset; var exposedProperties = new List<VFXExposedProperty>(); // Retrieve all exposed properties from the VisualEffectAsset and store them in the list vfxAsset.GetExposedProperties(exposedProperties); if (exposedProperties.Count == 0) { Debug.Log($"There are no exposed properties for asset: {vfxAsset}"); } foreach (var exposedProperty in exposedProperties) { // Retrieve additional details about the exposed property VFXSpace space = vfxAsset.GetExposedSpace(exposedProperty.name); TextureDimension texDim = vfxAsset.GetTextureDimension(exposedProperty.name); string log = $"{exposedProperty.name}, {exposedProperty.type}"; if (space != VFXSpace.None) { log += $", {space}"; } if (texDim != TextureDimension.Unknown) { log += $", {texDim}"; } Debug.Log(log); } } else { Debug.Log("Unable to retrieve VisualEffect component or VisualEffectAsset is null."); } }}
This example logs detailed information regarding all exposed properties.

GetExposedSpace(string)

Provides the configured space of an exposed property in VisualEffectAsset.
public VFXSpace GetExposedSpace(string name)

Parameters

name

The name of the property.

Returns

Type

Description

VFXSpaceThe expected space of the property.

Remarks

VFXSpace.None will be returned if the property doesn't exist or isn't spaceable.
The VisualEffect.SetVector3 won't apply any automatic transform, because
VisualEffect
expects raw values.
using System.Collections.Generic;using UnityEngine;using UnityEngine.Rendering;using UnityEngine.VFX;[ExecuteInEditMode]class LogExposedProperties : MonoBehaviour{ // Called when the script or GameObject is enabled void OnEnable() { VisualEffect vfx = GetComponent<VisualEffect>(); if (vfx != null && vfx.visualEffectAsset != null) { VisualEffectAsset vfxAsset = vfx.visualEffectAsset; var exposedProperties = new List<VFXExposedProperty>(); // Retrieve all exposed properties from the VisualEffectAsset and store them in the list vfxAsset.GetExposedProperties(exposedProperties); if (exposedProperties.Count == 0) { Debug.Log($"There are no exposed properties for asset: {vfxAsset}"); } foreach (var exposedProperty in exposedProperties) { // Retrieve additional details about the exposed property VFXSpace space = vfxAsset.GetExposedSpace(exposedProperty.name); TextureDimension texDim = vfxAsset.GetTextureDimension(exposedProperty.name); string log = $"{exposedProperty.name}, {exposedProperty.type}"; if (space != VFXSpace.None) { log += $", {space}"; } if (texDim != TextureDimension.Unknown) { log += $", {texDim}"; } Debug.Log(log); } } else { Debug.Log("Unable to retrieve VisualEffect component or VisualEffectAsset is null."); } }}
This example logs detailed information regarding all exposed properties.