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Unity Engine


GetExposedProperties(List<VFXExposedProperty>)

Gets the name and type of every exposed property.
Read time 1 minuteLast updated 12 days ago

Definition

public void GetExposedProperties(List<VFXExposedProperty> exposedProperties)

Parameters

exposedProperties

The List that this function populates with exposed properties.

Remarks

The returned
System.Type
is one of the following:
To determine the TextureDimension of a Texture, call VisualEffectAsset.GetTextureDimension.
To determine the VFXSpace of an exposed property, call VisualEffectAsset.GetExposedSpace.
To increase the speed of the retrieval process, preallocate the
exposedProperties
input list.
This example logs detailed information regarding all exposed properties:

Examples

using System.Collections.Generic;using UnityEngine;using UnityEngine.Rendering;using UnityEngine.VFX;[ExecuteInEditMode]class LogExposedProperties : MonoBehaviour{ // Called when the script or GameObject is enabled void OnEnable() { VisualEffect vfx = GetComponent<VisualEffect>(); if (vfx != null && vfx.visualEffectAsset != null) { VisualEffectAsset vfxAsset = vfx.visualEffectAsset; var exposedProperties = new List<VFXExposedProperty>(); // Retrieve all exposed properties from the VisualEffectAsset and store them in the list vfxAsset.GetExposedProperties(exposedProperties); if (exposedProperties.Count == 0) { Debug.Log($"There are no exposed properties for asset: {vfxAsset}"); } foreach (var exposedProperty in exposedProperties) { // Retrieve additional details about the exposed property VFXSpace space = vfxAsset.GetExposedSpace(exposedProperty.name); TextureDimension texDim = vfxAsset.GetTextureDimension(exposedProperty.name); string log = $"{exposedProperty.name}, {exposedProperty.type}"; if (space != VFXSpace.None) { log += $", {space}"; } if (texDim != TextureDimension.Unknown) { log += $", {texDim}"; } Debug.Log(log); } } else { Debug.Log("Unable to retrieve VisualEffect component or VisualEffectAsset is null."); } }}