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Unity Engine


Simulate(float, uint)

Use this method to fast-forward the visual effect by simulating all systems for several step counts using the specified delta time.
Read time 1 minuteLast updated 4 days ago

Definition

public void Simulate(float stepDeltaTime, uint stepCount = 1)

Parameters

stepDeltaTime

The delta time, in seconds, the simulation applies to each step.

stepCount

Number of steps to proceed.