Simulate(float, uint)
Use this method to fast-forward the visual effect by simulating all systems for several step counts using the specified delta time.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public void Simulate(float stepDeltaTime, uint stepCount = 1)