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Unity Engine


HasGraphicsBuffer

Checks if the Visual Effect can override a GraphicsBuffer with the name you pass in.
Read time 1 minuteLast updated 5 days ago

Definition

HasGraphicsBuffer(int)

Checks if the Visual Effect can override a GraphicsBuffer with the name you pass in.
public bool HasGraphicsBuffer(int nameID)

Parameters

nameID

The ID of the property. This is the same ID that Shader.PropertyToID returns.

Returns

Type

Description

bool

HasGraphicsBuffer(string)

Checks if the Visual Effect can override a GraphicsBuffer with the name you pass in.
public bool HasGraphicsBuffer(string name)

Parameters

name

The name of the property.

Returns

Type

Description

bool