GetSprites
Clone all the Sprite in this atlas and fill them into the supplied array.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.U2D
- Assembly: UnityEngine.CoreModule
GetSprites(Sprite[])
Clone all the Sprite in this atlas and fill them into the supplied array.
public int GetSprites(Sprite[] sprites)
Parameters
Returns
Type | Description |
|---|---|
| int | The size of the returned array. |
Remarks
The array will not be resized if it doesn't contain enough elements to be filled. Please use SpriteAtlas.spriteCount to determine the size for the array.
Due to the nature of the packing algorithm, Sprites in this list are sorted by their area size, in descending order.
GetSprites(Sprite[], string)
Clone all the Sprite matching the name in this atlas and fill them into the supplied array.
public int GetSprites(Sprite[] sprites, string name)
Parameters
Returns
Type | Description |
|---|---|
| int |