PixelPerfectRendering
A collection of APIs that facilitate pixel perfect rendering of sprite-based renderers.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Class
- Namespace: UnityEngine.U2D
- Assembly: UnityEngine.CoreModule
public static class PixelPerfectRendering
Static Properties
Property | Description |
|---|---|
| pixelSnapSpacing | To achieve a pixel perfect render, Sprites must be displaced to discrete positions at render time. This value defines the minimum distance between these positions. This doesn’t affect the GameObject's transform position. |