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Unity Engine


VertexAttributeDescriptor(VertexAttribute, VertexAttributeFormat, int, int)

Create a VertexAttributeDescriptor structure.
Read time 1 minuteLast updated 5 days ago

Definition

public VertexAttributeDescriptor(VertexAttribute attribute = VertexAttribute.Position, VertexAttributeFormat format = VertexAttributeFormat.Float32, int dimension = 3, int stream = 0)

Parameters


Format of the vertex attribute. Default is VertexAttributeFormat.Float32.

dimension

Dimensionality of the vertex attribute (1 to 4). Default is 3.

stream

Vertex buffer stream that the attribute should be placed in. Default is 0.

Remarks