BlendIndices
The indices that map a vertex to specific bones in skinning calculations.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
BlendIndices = 13
Remarks
This attribute is optional. Up to four indices can be included in the vertex stream.
Blend weights are commonly represented using integers.
This attribute corresponds to the semantic in the HLSL shading language.
BLENDINDICESYou can set blend indices for vertices using methods such as Mesh.SetBoneWeights.
For more information, refer to mesh vertex data.