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Unity Engine


PassType

Shader pass type for Unity's lighting pipeline.
Read time 1 minuteLast updated 6 days ago

Definition

public enum PassType

Remarks

This corresponds to "LightMode" tag in the shader pass, see Pass tags.

Fields

Value

Description

DeferredDeferred Shading shader pass.
ForwardAddForward rendering additive pixel light pass.
ForwardBaseForward rendering base pass.
GrabPassGrab Pass. Use this when you want to detect the type of the Grab Pass compared to other passes using the Normal type. Otherwise use Normal.
MetaShader pass used to generate the albedo and emissive values used as input to lightmapping.
MotionVectorsMotion vector render pass.
NormalRegular shader pass that does not interact with lighting.
ScriptableRenderPipelineCustom scriptable pipeline.
ScriptableRenderPipelineDefaultUnlitCustom scriptable pipeline when lightmode is set to default unlit or no light mode is set.
ShadowCasterShadow caster & depth texure shader pass.
VertexLegacy vertex-lit shader pass.
VertexLMLegacy vertex-lit shader pass, with mobile lightmaps.