isFinished
Returns true once the splash screen has finished. This is once all logos have been shown for their specified duration.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public static bool isFinished { get; }
Examples
using System.Collections;using UnityEngine;using UnityEngine.Rendering;// This example shows how you could draw the splash screen at the start of a Scene. This is a good way to integrate the splash screen with your own or add extras such as Audio.public class SplashScreenExample : MonoBehaviour{ IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); }}