splitIndex
The split index of the shadow-casting light to be rendered. With the default value of -1, Unity increments the split index from 0 for shadow renderer lists that are created consecutively for the same light index with matching filtering and masking settings.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public int splitIndex { get; set; }