Dispose()
Ends the current render pass in the ScriptableRenderContext that was used to create the ScopedRenderPass.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void Dispose()
Remarks
Additional Resources: ScriptableRenderContext.BeginScopedRenderPass.