Transparent
This render queue is rendered after Geometry and AlphaTest, in back-to-front order. This value corresponds to a render queue of 3000.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
Transparent = 3000
Remarks
Anything alpha-blended (i.e. shaders that don’t write to depth buffer) should go here (glass, particle effects).