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Unity Engine


activeRenderPipelineDisposed

Delegate that you can use to invoke custom code right before RenderPipelineManager.currentPipeline is disposed.
Read time 1 minuteLast updated 7 days ago

Definition

public static event Action activeRenderPipelineDisposed

Remarks

Whenever you switch GraphicsSettings.currentRenderPipeline or QualitySettings.renderPipeline, Unity will dispose the current
RenderPipeline
before instantiate the new
RenderPipeline
. You can subscribe to this event to know when current
RenderPipeline
will be disposed. To access the currently disposing
RenderPipeline
object you can rely on RenderPipelineManager.currentPipeline.

Examples

using UnityEngine;using UnityEngine.Rendering;public class CurrentRenderPipelineDisposedExample : MonoBehaviour{ void Start() { RenderPipelineManager.activeRenderPipelineDisposed += RenderPipelineManager_activeRenderPipelineDisposed; } private void OnDestroy() { RenderPipelineManager.activeRenderPipelineDisposed -= RenderPipelineManager_activeRenderPipelineDisposed; } private void RenderPipelineManager_activeRenderPipelineDisposed() { Debug.Log($"Render Pipeline {RenderPipelineManager.currentPipeline.GetType().Name} is disposing."); }}