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Unity Engine


frontTriangleCounterClockwise

Whether to flip the way triangles face in the geometries reference by ray tracing instances.
Read time 1 minuteLast updated 7 days ago

Definition

public bool frontTriangleCounterClockwise { readonly get; set; }

Remarks

By default, in object space in a left-handed coordinate system, a triangle is front facing if its vertices appear clockwise from the ray origin, and it is back facing if its vertices appear counter-clockwise from the ray origin.