frontTriangleCounterClockwise
Whether to flip the way triangles face in the geometries reference by ray tracing instances.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public bool frontTriangleCounterClockwise { readonly get; set; }
Remarks
By default, in object space in a left-handed coordinate system, a triangle is front facing if its vertices appear clockwise from the ray origin, and it is back facing if its vertices appear counter-clockwise from the ray origin.