materialsCRC
An array of Material CRC and instance id pairs generated by RayTracingAccelerationStructure.CullInstances when using RayTracingInstanceCullingFlags.ComputeMaterialsCRC flag.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public RayTracingInstanceMaterialCRC[] materialsCRC
Remarks
The array can be used for example to compute a composite CRC of all Materials and reset the convergence during path tracing if the user changed a Material property or Materials used in path tracing were created or deleted.
Additional Resources: Material.ComputeCRC(), HashUtilities.