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Unity Engine


DontValidateIndices

Indicates that Unity should not check index values when you use Mesh.SetIndexBufferData to modify a Mesh's data.
Read time 1 minuteLast updated 7 days ago

Definition

DontValidateIndices = 1

Remarks

When you use Mesh.SetIndexBufferData to modify a Mesh's data, Unity's default behaviour is to validate the indices array that you supplied, to check for out-of-bounds index values. Unity throws an exception if it finds any.
You can make Unity skip these checks by using the /MeshUpdateFlags.DontValidateIndices/ flag. This can be beneficial to performance, however if you use this flag you must make sure that you pass valid data to the Mesh.
Additional Resources: Mesh.SetIndexBufferData.