BeforeScreenspaceMask
Before directional light screenspace shadow mask is computed.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
BeforeScreenspaceMask = 2
Remarks
Directional lights when using non-mobile shadows "gather" shadowmap into a screenspace buffer and do PCF filtering during this step. Later on actual object rendering just samples this screenspace buffer.
This light event executes command buffers when the screen-space mask render target is set and cleared, and the shadow cascade parameters are set. Note that the shadow mask is not yet computed.