CullLightmappedShadowCasters
This culling invocation should cull static objects whose shadows have been baked in lightmaps.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
CullLightmappedShadowCasters = 1
Remarks
This flag will only be set when BatchCullingContext.viewType is BatchCullingViewType.Light, for lights that use a mixture of baked and dynamic shadows. When set, the implementation of the BatchRendererGroup.OnPerformCulling callback should skip renderers that affect lightmaps, adding only dynamic shadow casters to the BatchCullingOutput.