cullingSplits
The array of CullingSplit structs.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public readonly NativeArray<CullingSplit> cullingSplits
Remarks
A Camera and a Spot Light have one culling split. A Point Light has six splits, one split per cubemap face. Directional Lights have 1-4 splits depending on their shadow cascade count.