GetTotalAllocatedMemoryLong()
The total memory allocated by the internal allocators in Unity. Unity reserves large pools of memory from the system; this includes double the required memory for textures because Unity keeps a copy of each texture on both the CPU and GPU. This function returns the amount of used memory in those pools.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Profiling
- Assembly: UnityEngine.CoreModule
public static long GetTotalAllocatedMemoryLong()
Returns
Type | Description |
|---|---|
| long | The amount of memory allocated by Unity. This returns 0 if the Profiler is not available. |
Examples
using UnityEngine;using UnityEngine.Profiling;public class Example : MonoBehaviour{ void Update() { Debug.Log("Total Reserved memory by Unity: " + Profiler.GetTotalReservedMemoryLong() + "Bytes"); Debug.Log("- Allocated memory by Unity: " + Profiler.GetTotalAllocatedMemoryLong() + "Bytes"); Debug.Log("- Reserved but not allocated: " + Profiler.GetTotalUnusedReservedMemoryLong() + "Bytes"); }}