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Unity Engine


GetTotalAllocatedMemoryLong()

The total memory allocated by the internal allocators in Unity. Unity reserves large pools of memory from the system; this includes double the required memory for textures because Unity keeps a copy of each texture on both the CPU and GPU. This function returns the amount of used memory in those pools.
Read time 1 minuteLast updated 6 days ago

Definition

public static long GetTotalAllocatedMemoryLong()

Returns

Type

Description

longThe amount of memory allocated by Unity. This returns 0 if the Profiler is not available.

Examples

using UnityEngine;using UnityEngine.Profiling;public class Example : MonoBehaviour{ void Update() { Debug.Log("Total Reserved memory by Unity: " + Profiler.GetTotalReservedMemoryLong() + "Bytes"); Debug.Log("- Allocated memory by Unity: " + Profiler.GetTotalAllocatedMemoryLong() + "Bytes"); Debug.Log("- Reserved but not allocated: " + Profiler.GetTotalUnusedReservedMemoryLong() + "Bytes"); }}