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Unity Engine


GetMonoUsedSize()

Returns the used size from mono.
Read time 1 minuteLast updated 7 days ago

Definition

Warning
Deprecated. GetMonoUsedSize has been deprecated since it is limited to 4GB. Please use GetMonoUsedSizeLong() instead.
public static uint GetMonoUsedSize()

Returns

Type

Description

uint

Remarks

This is the amount of allocated memory for non collected objects in Mono memory always call GC.Collect before this call, as non referenced objects will still take up space untill they are collected. If not Collecting, this will display an ever growing number untill Collect is called elsewhere.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Update() { #if ENABLE_PROFILER System.GC.Collect(); Debug.Log("Mono used size" + UnityEngine.Profiling.Profiler.GetMonoUsedSize() + "Bytes"); #endif }}