PrepareFrame(Playable, FrameData)
This function is called during the PrepareFrame phase of the PlayableGraph.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
public virtual void PrepareFrame(Playable playable, FrameData info)
Parameters
Remarks
PrepareFrame should be used to do topological modifications, change connection weights, time changes , etc.