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Unity Engine


PrepareData(Playable, FrameData)

This function is called during the PrepareData phase of the PlayableGraph.
Read time 1 minuteLast updated 9 days ago

Definition

public virtual void PrepareData(Playable playable, FrameData info)

Parameters

playable

The Playable that owns the current PlayableBehaviour.

A FrameData structure that contains information about the current frame context.

Remarks

PrepareData is called as long as the playable is delayed.