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biasColorMask

A mask, same size as colorInput, preferably of format R8_UNORM that informs FSR2 of possible moving pixels. If heavy ghosting is encountered, set pixels to this mask to fix the problem. This texture is optional.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AMD
  • Assembly: UnityEngine.AMDModule
public Texture biasColorMask { readonly get; set; }