biasColorMask
A mask, same size as colorInput, preferably of format R8_UNORM that informs FSR2 of possible moving pixels. If heavy ghosting is encountered, set pixels to this mask to fix the problem. This texture is optional.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AMD
- Assembly: UnityEngine.AMDModule
public Texture biasColorMask { readonly get; set; }