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Unity Engine


overrideIgnore

Set this to true in order to enable the _ignoreFromBuild property.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public bool overrideIgnore { get; set; }

Remarks

In the case when a
NavMeshBuildMarkup
is used to change only the area type of an object,
overrideIgnore
should be set to
false
so that the
ignoreFromBuild
property will not have any effect.
If none of the objects in a hierarchy are marked with
ignoreFromBuild
set to
true
then no objects in that hierarchy will be ignored while building the NavMesh.