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Unity Engine

Unity Engine

AdaptivePerformanceSubsystemDescriptor.Cinfo

Cinfo stores the ID and subsystem implementation type which is used to identify the subsystem during subsystem initialization.
Read time 1 minuteLast updated a month ago

Definition

public struct AdaptivePerformanceSubsystemDescriptor.Cinfo

Properties

Property

Description

idThe ID stores the name of the subsystem used to identify it in the subsystem registry.
providerTypeSpecifies the provider implementation type to use for instantiation.
subsystemTypeOverrideSpecifies the
AdaptivePerformanceSubsystem
-derived type that forwards casted calls to its provider.