ApplicationLifecycle
Application lifecycle events to be consumed by subsystem. Can be null if the subsystem does not need special handling on life-cycle events. The returned reference does not change after startup.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance.Provider
- Assembly: UnityEngine.AdaptivePerformanceModule
public abstract IApplicationLifecycle ApplicationLifecycle { get; }