CurrentCpuFrameTime
Returns the main thread CPU time of the last frame (in seconds). The CPU time includes only time the CPU spent executing Unity's main and/or render threads. Returns -1.0f if no timing information is available (for example, in the first frame or directly after resume).
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public float CurrentCpuFrameTime { readonly get; set; }