AverageCpuFrameTime
Returns the main thread CPU time as an average over the past 100 frames (in seconds). Returns -1.0f if this is not available (for example, in the first frame or directly after resume). The CPU time includes only the time the CPU spent executing Unity's main and/or render threads.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public float AverageCpuFrameTime { readonly get; set; }