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Unity Engine


CheckoutIsValid

Given an asset or a list of assets this function returns true if Provider.Checkout is a valid task to perform on at least one of the given assets.
Read time 3 minutesLast updated 9 days ago

Definition

CheckoutIsValid(AssetList)

Given an asset or a list of assets this function returns true if Provider.Checkout is a valid task to perform on at least one of the given assets.
public static bool CheckoutIsValid(AssetList assets)

Parameters

assets

List of assets.

Returns

Type

Description

bool

Remarks

The CheckoutMode option can be used to narrow down the asset list to a specific type. For example: to only check whether meta files can be checked out and to ignore their asset file states, the CheckoutMode.Meta must be used.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/CheckoutIsValid")] public static void ExampleCheckoutIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Debug.Log(Provider.CheckoutIsValid(assets, CheckoutMode.Meta)); }}
The code above will check the "ExampleAsset.cs" meta file and return true to the console if It can be checked out.

CheckoutIsValid(AssetList, CheckoutMode)

Given an asset or a list of assets this function returns true if Provider.Checkout is a valid task to perform on at least one of the given assets.
public static bool CheckoutIsValid(AssetList assets, CheckoutMode mode)

Parameters

assets

List of assets.

Specify to check only asset files, meta files or both.

Returns

Type

Description

bool

Remarks

The CheckoutMode option can be used to narrow down the asset list to a specific type. For example: to only check whether meta files can be checked out and to ignore their asset file states, the CheckoutMode.Meta must be used.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/CheckoutIsValid")] public static void ExampleCheckoutIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Debug.Log(Provider.CheckoutIsValid(assets, CheckoutMode.Meta)); }}
The code above will check the "ExampleAsset.cs" meta file and return true to the console if It can be checked out.

CheckoutIsValid(Asset)

Given an asset or a list of assets this function returns true if Provider.Checkout is a valid task to perform on at least one of the given assets.
public static bool CheckoutIsValid(Asset asset)

Parameters

asset

Single asset.

Returns

Type

Description

bool

Remarks

The CheckoutMode option can be used to narrow down the asset list to a specific type. For example: to only check whether meta files can be checked out and to ignore their asset file states, the CheckoutMode.Meta must be used.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/CheckoutIsValid")] public static void ExampleCheckoutIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Debug.Log(Provider.CheckoutIsValid(assets, CheckoutMode.Meta)); }}
The code above will check the "ExampleAsset.cs" meta file and return true to the console if It can be checked out.

CheckoutIsValid(Asset, CheckoutMode)

Given an asset or a list of assets this function returns true if Provider.Checkout is a valid task to perform on at least one of the given assets.
public static bool CheckoutIsValid(Asset asset, CheckoutMode mode)

Parameters

asset

Single asset.

Specify to check only asset files, meta files or both.

Returns

Type

Description

bool

Remarks

The CheckoutMode option can be used to narrow down the asset list to a specific type. For example: to only check whether meta files can be checked out and to ignore their asset file states, the CheckoutMode.Meta must be used.
using System.Collections.Generic;using UnityEditor;using UnityEditor.VersionControl;using UnityEngine;public class EditorScript : MonoBehaviour{ [MenuItem("Version Control/CheckoutIsValid")] public static void ExampleCheckoutIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Debug.Log(Provider.CheckoutIsValid(assets, CheckoutMode.Meta)); }}
The code above will check the "ExampleAsset.cs" meta file and return true to the console if It can be checked out.