Save(SpriteAtlasAsset, string)
Saves SpriteAtlasAsset to disk. File extension of SpriteAtlasAsset is *.spriteatlasv2.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor.CoreModule
public static void Save(SpriteAtlasAsset asset, string assetPath)
Parameters
The SpriteAtlasAsset object to be saved.
The path of the SpriteAtlasAsset file on disk.