Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


SceneSearch

Use this API to perform searches in the Scene. Engines for this type of search implement the ISceneSearchEngineV2 interface.
Read time 1 minuteLast updated 11 days ago

Definition

public static class SceneSearch

Remarks

Registered Scene search engines are called during searches in the Scene hierarchy. When the default object selector is used, they are also called for GameObject searches.
The following example creates a Scene search engine:
using System;using System.Collections.Generic;using System.Linq;using UnityEditor;using UnityEditor.SearchService;using UnityEngine;using Object = UnityEngine.Object;[SceneSearchEngine]class TestSceneFilterEngine : ISceneSearchEngineV2{ public string name => "My Custom Engine"; public void BeginSession(ISearchContext context) { } public void EndSession(ISearchContext context) { } public void BeginSearch(ISearchContext context, string query) { } public void EndSearch(ISearchContext context) { } public bool Filter(ISearchContext context, string query, HierarchyIterator objectToFilter) { var entityId = objectToFilter.entityId; var obj = Object.FindObjectsOfType<GameObject>().FirstOrDefault(o => o.GetEntityId() == entityId); return obj != null && obj.name.IndexOf(query, StringComparison.InvariantCultureIgnoreCase) >= 0; }}

Static Fields

Value

Description

EngineScopeA enum that indicates the search scope for SceneSearch engines. It is used by SceneSearchContext.

Static Methods

Method

Description

RegisterEngineRegisters a Scene search engine dynamically.
UnregisterEngineUnregisters a dynamically registered engine.