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AddProperty

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
Read time 12 minutesLast updated 12 days ago

Definition

AddProperty(string, string, int)

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
public void AddProperty(string key, string value, int documentIndex)

Parameters

Key used to retrieve the value.

value

String value to store in the index.

documentIndex

Document where the indexed value was found.

Examples

using System.Linq;using UnityEditor;using UnityEditor.Search;using UnityEngine;static class Example_SearchIndexer_AddProperty{ [MenuItem("Examples/SearchIndexer/AddProperty")] public static void Run() { var si = new SearchIndexer("TestIndexer", FileUtil.GetUniqueTempPathInProject()); si.Start(); // Add properties. // These items are given a high score, so they will not be displayed first in the result list. si.AddProperty("is", "broken", score: 20, si.AddDocument("Bocument 1")); si.AddProperty("is", "broken", score: 30, si.AddDocument("Bocument 4")); si.AddProperty("color", "red", si.AddDocument("RGB 55")); si.AddProperty("color", "reddish", si.AddDocument("RGB 45")); si.AddProperty("color", "yellow", si.AddDocument("RGB 66")); si.AddProperty("is", "secret", score: -99, si.AddDocument("Top Secret")); si.Finish(() => { SearchDocuments(si, "Broken documents (Invalid query)", "is=broke", 0); SearchDocuments(si, "Broken documents", "is=broken", 2); SearchDocuments(si, "Color documents", "color=red", 1); SearchDocuments(si, "Color documents", "color:red", 2); SearchDocuments(si, "Color documents", "color:yel", 1); SearchDocuments(si, "Top documents", "is:secr", 1); SearchDocuments(si, "Top documents", "is:secret", 1); SearchDocuments(si, "Top documents", "is=secret", 1); // Dispose of the SearchIndexer when you are done with it. si.Dispose(); }); } private static void SearchDocuments(SearchIndexer si, string label, string query, int expectedCount) { var results = si.Search(query).ToList(); Debug.Assert(results.Count == expectedCount, $"Invalid {label} with {query}, expected {expectedCount} results but got {results.Count}"); if (results.Count > 0) Debug.Log($"{label} ({query}): {string.Join(", ", results.Select(r => $"{r.id} [{r.score}]"))}"); }}

AddProperty(string, string, int, int)

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
public void AddProperty(string key, string value, int score, int documentIndex)

Parameters

Key used to retrieve the value.

value

String value to store in the index.

score

Relevance score of the word.

documentIndex

Document where the indexed value was found.

Examples

using System.Linq;using UnityEditor;using UnityEditor.Search;using UnityEngine;static class Example_SearchIndexer_AddProperty{ [MenuItem("Examples/SearchIndexer/AddProperty")] public static void Run() { var si = new SearchIndexer("TestIndexer", FileUtil.GetUniqueTempPathInProject()); si.Start(); // Add properties. // These items are given a high score, so they will not be displayed first in the result list. si.AddProperty("is", "broken", score: 20, si.AddDocument("Bocument 1")); si.AddProperty("is", "broken", score: 30, si.AddDocument("Bocument 4")); si.AddProperty("color", "red", si.AddDocument("RGB 55")); si.AddProperty("color", "reddish", si.AddDocument("RGB 45")); si.AddProperty("color", "yellow", si.AddDocument("RGB 66")); si.AddProperty("is", "secret", score: -99, si.AddDocument("Top Secret")); si.Finish(() => { SearchDocuments(si, "Broken documents (Invalid query)", "is=broke", 0); SearchDocuments(si, "Broken documents", "is=broken", 2); SearchDocuments(si, "Color documents", "color=red", 1); SearchDocuments(si, "Color documents", "color:red", 2); SearchDocuments(si, "Color documents", "color:yel", 1); SearchDocuments(si, "Top documents", "is:secr", 1); SearchDocuments(si, "Top documents", "is:secret", 1); SearchDocuments(si, "Top documents", "is=secret", 1); // Dispose of the SearchIndexer when you are done with it. si.Dispose(); }); } private static void SearchDocuments(SearchIndexer si, string label, string query, int expectedCount) { var results = si.Search(query).ToList(); Debug.Assert(results.Count == expectedCount, $"Invalid {label} with {query}, expected {expectedCount} results but got {results.Count}"); if (results.Count > 0) Debug.Log($"{label} ({query}): {string.Join(", ", results.Select(r => $"{r.id} [{r.score}]"))}"); }}

AddProperty(string, string, int, bool)

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
public void AddProperty(string key, string value, int documentIndex, bool saveKeyword)

Parameters

Key used to retrieve the value.

value

String value to store in the index.

documentIndex

Document where the indexed value was found.

saveKeyword

Indicates if we store this key in the keyword registry of the index. See GetKeywords.

Examples

using System.Linq;using UnityEditor;using UnityEditor.Search;using UnityEngine;static class Example_SearchIndexer_AddProperty{ [MenuItem("Examples/SearchIndexer/AddProperty")] public static void Run() { var si = new SearchIndexer("TestIndexer", FileUtil.GetUniqueTempPathInProject()); si.Start(); // Add properties. // These items are given a high score, so they will not be displayed first in the result list. si.AddProperty("is", "broken", score: 20, si.AddDocument("Bocument 1")); si.AddProperty("is", "broken", score: 30, si.AddDocument("Bocument 4")); si.AddProperty("color", "red", si.AddDocument("RGB 55")); si.AddProperty("color", "reddish", si.AddDocument("RGB 45")); si.AddProperty("color", "yellow", si.AddDocument("RGB 66")); si.AddProperty("is", "secret", score: -99, si.AddDocument("Top Secret")); si.Finish(() => { SearchDocuments(si, "Broken documents (Invalid query)", "is=broke", 0); SearchDocuments(si, "Broken documents", "is=broken", 2); SearchDocuments(si, "Color documents", "color=red", 1); SearchDocuments(si, "Color documents", "color:red", 2); SearchDocuments(si, "Color documents", "color:yel", 1); SearchDocuments(si, "Top documents", "is:secr", 1); SearchDocuments(si, "Top documents", "is:secret", 1); SearchDocuments(si, "Top documents", "is=secret", 1); // Dispose of the SearchIndexer when you are done with it. si.Dispose(); }); } private static void SearchDocuments(SearchIndexer si, string label, string query, int expectedCount) { var results = si.Search(query).ToList(); Debug.Assert(results.Count == expectedCount, $"Invalid {label} with {query}, expected {expectedCount} results but got {results.Count}"); if (results.Count > 0) Debug.Log($"{label} ({query}): {string.Join(", ", results.Select(r => $"{r.id} [{r.score}]"))}"); }}

AddProperty(string, string, int, int, bool)

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
public void AddProperty(string key, string value, int score, int documentIndex, bool saveKeyword)

Parameters

Key used to retrieve the value.

value

String value to store in the index.

score

Relevance score of the word.

documentIndex

Document where the indexed value was found.

saveKeyword

Indicates if we store this key in the keyword registry of the index. See GetKeywords.

Examples

using System.Linq;using UnityEditor;using UnityEditor.Search;using UnityEngine;static class Example_SearchIndexer_AddProperty{ [MenuItem("Examples/SearchIndexer/AddProperty")] public static void Run() { var si = new SearchIndexer("TestIndexer", FileUtil.GetUniqueTempPathInProject()); si.Start(); // Add properties. // These items are given a high score, so they will not be displayed first in the result list. si.AddProperty("is", "broken", score: 20, si.AddDocument("Bocument 1")); si.AddProperty("is", "broken", score: 30, si.AddDocument("Bocument 4")); si.AddProperty("color", "red", si.AddDocument("RGB 55")); si.AddProperty("color", "reddish", si.AddDocument("RGB 45")); si.AddProperty("color", "yellow", si.AddDocument("RGB 66")); si.AddProperty("is", "secret", score: -99, si.AddDocument("Top Secret")); si.Finish(() => { SearchDocuments(si, "Broken documents (Invalid query)", "is=broke", 0); SearchDocuments(si, "Broken documents", "is=broken", 2); SearchDocuments(si, "Color documents", "color=red", 1); SearchDocuments(si, "Color documents", "color:red", 2); SearchDocuments(si, "Color documents", "color:yel", 1); SearchDocuments(si, "Top documents", "is:secr", 1); SearchDocuments(si, "Top documents", "is:secret", 1); SearchDocuments(si, "Top documents", "is=secret", 1); // Dispose of the SearchIndexer when you are done with it. si.Dispose(); }); } private static void SearchDocuments(SearchIndexer si, string label, string query, int expectedCount) { var results = si.Search(query).ToList(); Debug.Assert(results.Count == expectedCount, $"Invalid {label} with {query}, expected {expectedCount} results but got {results.Count}"); if (results.Count > 0) Debug.Log($"{label} ({query}): {string.Join(", ", results.Select(r => $"{r.id} [{r.score}]"))}"); }}

AddProperty(string, string, int, bool, bool)

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
Warning
Deprecated. AddProperty with variations is no longer supported. Variations are handled automatically internally. Please use AddProperty(string name, string value, int score, int documentIndex, bool saveKeyword)
public void AddProperty(string key, string value, int documentIndex, bool saveKeyword = false, bool exact = true)

Parameters

Key used to retrieve the value.

value

String value to store in the index.

documentIndex

Document where the indexed value was found.

saveKeyword

Indicates if we store this key in the keyword registry of the index. See GetKeywords.

exact

If true, index stores an exact match entry for this word.

Examples

using System.Linq;using UnityEditor;using UnityEditor.Search;using UnityEngine;static class Example_SearchIndexer_AddProperty{ [MenuItem("Examples/SearchIndexer/AddProperty")] public static void Run() { var si = new SearchIndexer("TestIndexer", FileUtil.GetUniqueTempPathInProject()); si.Start(); // Add properties. // These items are given a high score, so they will not be displayed first in the result list. si.AddProperty("is", "broken", score: 20, si.AddDocument("Bocument 1")); si.AddProperty("is", "broken", score: 30, si.AddDocument("Bocument 4")); si.AddProperty("color", "red", si.AddDocument("RGB 55")); si.AddProperty("color", "reddish", si.AddDocument("RGB 45")); si.AddProperty("color", "yellow", si.AddDocument("RGB 66")); si.AddProperty("is", "secret", score: -99, si.AddDocument("Top Secret")); si.Finish(() => { SearchDocuments(si, "Broken documents (Invalid query)", "is=broke", 0); SearchDocuments(si, "Broken documents", "is=broken", 2); SearchDocuments(si, "Color documents", "color=red", 1); SearchDocuments(si, "Color documents", "color:red", 2); SearchDocuments(si, "Color documents", "color:yel", 1); SearchDocuments(si, "Top documents", "is:secr", 1); SearchDocuments(si, "Top documents", "is:secret", 1); SearchDocuments(si, "Top documents", "is=secret", 1); // Dispose of the SearchIndexer when you are done with it. si.Dispose(); }); } private static void SearchDocuments(SearchIndexer si, string label, string query, int expectedCount) { var results = si.Search(query).ToList(); Debug.Assert(results.Count == expectedCount, $"Invalid {label} with {query}, expected {expectedCount} results but got {results.Count}"); if (results.Count > 0) Debug.Log($"{label} ({query}): {string.Join(", ", results.Select(r => $"{r.id} [{r.score}]"))}"); }}

AddProperty(string, string, int, int, bool, bool)

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
Warning
Deprecated. AddProperty with variations is no longer supported. Variations are handled automatically internally. Please use AddProperty(string name, string value, int score, int documentIndex, bool saveKeyword)
public void AddProperty(string key, string value, int score, int documentIndex, bool saveKeyword = false, bool exact = true)

Parameters

Key used to retrieve the value.

value

String value to store in the index.

score

Relevance score of the word.

documentIndex

Document where the indexed value was found.

saveKeyword

Indicates if we store this key in the keyword registry of the index. See GetKeywords.

exact

If true, index stores an exact match entry for this word.

Examples

using System.Linq;using UnityEditor;using UnityEditor.Search;using UnityEngine;static class Example_SearchIndexer_AddProperty{ [MenuItem("Examples/SearchIndexer/AddProperty")] public static void Run() { var si = new SearchIndexer("TestIndexer", FileUtil.GetUniqueTempPathInProject()); si.Start(); // Add properties. // These items are given a high score, so they will not be displayed first in the result list. si.AddProperty("is", "broken", score: 20, si.AddDocument("Bocument 1")); si.AddProperty("is", "broken", score: 30, si.AddDocument("Bocument 4")); si.AddProperty("color", "red", si.AddDocument("RGB 55")); si.AddProperty("color", "reddish", si.AddDocument("RGB 45")); si.AddProperty("color", "yellow", si.AddDocument("RGB 66")); si.AddProperty("is", "secret", score: -99, si.AddDocument("Top Secret")); si.Finish(() => { SearchDocuments(si, "Broken documents (Invalid query)", "is=broke", 0); SearchDocuments(si, "Broken documents", "is=broken", 2); SearchDocuments(si, "Color documents", "color=red", 1); SearchDocuments(si, "Color documents", "color:red", 2); SearchDocuments(si, "Color documents", "color:yel", 1); SearchDocuments(si, "Top documents", "is:secr", 1); SearchDocuments(si, "Top documents", "is:secret", 1); SearchDocuments(si, "Top documents", "is=secret", 1); // Dispose of the SearchIndexer when you are done with it. si.Dispose(); }); } private static void SearchDocuments(SearchIndexer si, string label, string query, int expectedCount) { var results = si.Search(query).ToList(); Debug.Assert(results.Count == expectedCount, $"Invalid {label} with {query}, expected {expectedCount} results but got {results.Count}"); if (results.Count > 0) Debug.Log($"{label} ({query}): {string.Join(", ", results.Select(r => $"{r.id} [{r.score}]"))}"); }}

AddProperty(string, string, int, int, int, int, bool, bool)

Adds a property value to the index. A property is specified with a key and a string value. The value will be stored with multiple variations.
Warning
Deprecated. AddProperty with variations is no longer supported. Variations are handled automatically internally. Please use AddProperty(string name, string value, int score, int documentIndex, bool saveKeyword)
public void AddProperty(string name, string value, int minVariations, int maxVariations, int score, int documentIndex, bool saveKeyword = false, bool exact = true)

Parameters

name

Key used to retrieve the value.

value

String value to store in the index.

minVariations

Minimum number of variations to compute for the value. Cannot be higher than the length of the word.

maxVariations

Maximum number of variations to compute for the value. Cannot be higher than the length of the word.

score

Relevance score of the word.

documentIndex

Document where the indexed value was found.

saveKeyword

Indicates if we store this key in the keyword registry of the index. See GetKeywords.

exact

If true, index stores an exact match entry for this word.

Examples

using System.Linq;using UnityEditor;using UnityEditor.Search;using UnityEngine;static class Example_SearchIndexer_AddProperty{ [MenuItem("Examples/SearchIndexer/AddProperty")] public static void Run() { var si = new SearchIndexer("TestIndexer", FileUtil.GetUniqueTempPathInProject()); si.Start(); // Add properties. // These items are given a high score, so they will not be displayed first in the result list. si.AddProperty("is", "broken", score: 20, si.AddDocument("Bocument 1")); si.AddProperty("is", "broken", score: 30, si.AddDocument("Bocument 4")); si.AddProperty("color", "red", si.AddDocument("RGB 55")); si.AddProperty("color", "reddish", si.AddDocument("RGB 45")); si.AddProperty("color", "yellow", si.AddDocument("RGB 66")); si.AddProperty("is", "secret", score: -99, si.AddDocument("Top Secret")); si.Finish(() => { SearchDocuments(si, "Broken documents (Invalid query)", "is=broke", 0); SearchDocuments(si, "Broken documents", "is=broken", 2); SearchDocuments(si, "Color documents", "color=red", 1); SearchDocuments(si, "Color documents", "color:red", 2); SearchDocuments(si, "Color documents", "color:yel", 1); SearchDocuments(si, "Top documents", "is:secr", 1); SearchDocuments(si, "Top documents", "is:secret", 1); SearchDocuments(si, "Top documents", "is=secret", 1); // Dispose of the SearchIndexer when you are done with it. si.Dispose(); }); } private static void SearchDocuments(SearchIndexer si, string label, string query, int expectedCount) { var results = si.Search(query).ToList(); Debug.Assert(results.Count == expectedCount, $"Invalid {label} with {query}, expected {expectedCount} results but got {results.Count}"); if (results.Count > 0) Debug.Log($"{label} ({query}): {string.Join(", ", results.Select(r => $"{r.id} [{r.score}]"))}"); }}