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Unity Engine


Save(PackedMemorySnapshot, string)

Copy the memory snapshot file to the given file path.
Read time 1 minuteLast updated 8 days ago

Definition

Warning
Deprecated. This API is outdated and will be removed. Please check out the Memory Profiler Package (https://docs.unity3d.com/Packages/com.unity.memoryprofiler@latest/)
public static void Save(PackedMemorySnapshot snapshot, string writePath)

Parameters

Source memory snapshot.

writePath

Where to create copy of memory snapshot.