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Unity Engine


IncludeRenderers

An array of GameObjects that the picking algorithm exclusively considers when it selects the nearest object. If this is null, Unity considers all GameObjects in open scenes for selection.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
Warning
Removed. PickingIncludeExcludeList is deprecated. Use PickingIncludeExcludeEntityIdList instead.
public NativeArray<int> IncludeRenderers { get; }