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Unity Engine


ChangeAssetObjectPropertiesEventArgs

A change of this type indicates that a property of an asset object in memory has changed. This happens for example when Undo.RecordObject is used with an instance of an asset (e.g. Texture ). Note that this only covers changes to asset objects in memory and not changes to assets in the project on disk.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Struct
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public struct ChangeAssetObjectPropertiesEventArgs

Constructors

Properties

Property

Description

entityIdThe EntityId of the modified asset.
guidThe GUID of the changed asset.
sceneThe Scene that contains the modified asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings).