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Unity Engine


RegisterMessageHandler

Registers a new handler on a specific channel. The new handler is called whenever a message is sent to the ChannelClient.
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Definition

RegisterMessageHandler(Action<string>)

Registers a new handler on a specific channel. The new handler is called whenever a message is sent to the ChannelClient.
public Action RegisterMessageHandler(Action<string> handler)

Parameters

A handler for all incoming messages on a specific channel.

Returns

Type

Description

ActionAn action that, when invoked, unregisters the ChannelClient handler (See ChannelClient.UnregisterMessageHandler).

RegisterMessageHandler(Action<byte[]>)

Registers a new handler on a specific channel. The new handler is called whenever a message is sent to the ChannelClient.
public Action RegisterMessageHandler(Action<byte[]> handler)

Parameters

A handler for all incoming messages on a specific channel.

Returns

Type

Description

ActionAn action that, when invoked, unregisters the ChannelClient handler (See ChannelClient.UnregisterMessageHandler).