Tick(SceneStateHash, IScriptableBakedReflectionSystemStageNotifier)
This method is called every Editor update until the ScriptableBakedReflectionSystem indicates that the baking is complete, with handle.SetIsDone(true). (See IScriptableBakedReflectionSystemStageNotifier.SetIsDone ).
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Experimental.Rendering
- Assembly: UnityEditor.CoreModule
void Tick(SceneStateHash sceneStateHash, IScriptableBakedReflectionSystemStageNotifier handle)
Parameters
Current Scene state hash.
A handle to receive notifications about the status of the stages of the baking process.
Remarks
You should use this to check if a bake is required by comparing the provided hashes (or your own hashes) with the baked data.
If you detect any changes, then this is the place to prepare and launch baking jobs. While the jobs are running, you can indicate their progress with the call. See IScriptableBakedReflectionSystemStageNotifier.EnterStage.
handle.EnterStage(stage, progressMessage, progress)See IScriptableBakedReflectionSystem for examples.