ChangeGameObjectOrComponentPropertiesEventArgs
Constructs a new instance.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Constructor
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
ChangeGameObjectOrComponentPropertiesEventArgs(EntityId, Scene)
Constructs a new instance.
public ChangeGameObjectOrComponentPropertiesEventArgs(EntityId entityId, Scene scene)
Parameters
The Scene that contains the GameObject associated with the change. If a Component is changed, this is the GameObject to which the component belongs.
ChangeGameObjectOrComponentPropertiesEventArgs(int, Scene)
Constructs a new instance.
public ChangeGameObjectOrComponentPropertiesEventArgs(int instanceId, Scene scene)
Parameters
The instance ID of the modified GameObject or Component.
The Scene that contains the GameObject associated with the change. If a Component is changed, this is the GameObject to which the component belongs.